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AI Insights · Timothy · July 2024

Top 5 Slime Games on iOS in South Africa, Q2 2024

Discover the performance trends of the top 5 slime games on iOS in South Africa during Q2 2024, featuring metrics on downloads, revenue, and active users.

Top 5 Slime Games on iOS in South Africa, Q2 2024

During the second quarter of 2024, the top 5 slime games on iOS in South Africa exhibited varied performance trends. Here are the key insights from Sensor Tower:

World of Slime Simulator Games by Solid Apps INC saw a steady increase in weekly revenue, peaking at approximately $480 in the first week of June. Weekly downloads showed a significant rise towards the end of the quarter, reaching 290K in mid-June. Active users also experienced an upward trend, peaking at around 503K in the same period.

Super Slime - Black Hole Game from Supercent, Inc. had a sporadic revenue stream, with the highest weekly revenue being $21 in the last week of June. Downloads fluctuated, reaching a peak of 143K in both mid-April and mid-June. The app's active users peaked at 748K in the first week of April but saw a decline to 496K by the end of the quarter.

Super Slime Simulator, developed by Dramaton LTD, had minimal revenue but showed a steady increase in downloads, peaking at 132K in mid-June. Active users mirrored this trend, reaching a peak of 344K in the same week.

Bruno - My Super Slime Pet, also by Dramaton LTD, had negligible revenue but saw a moderate increase in downloads, with a high of 62K in the last week of April. Active users peaked at 242K in the first week of May and remained relatively stable throughout the quarter.

Fluid Simulation by Pavel Dobryakov experienced modest revenue, peaking at $68 in the first week of June. Downloads were highest in mid-May at 37K. Active users showed a slight increase, peaking at 185K in the third week of April.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024